![]() My ultimate goal is to be able to bring in ReShade as an optional plug-in using my global injector project. You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way. You’ll need to play through multiple endings in order to get to the real. The construction of the narrative is fairly unconventional. Your objective is to take back the Earth from the machines and give it back to humanity. Ideally, you would put them in the location listed under the Plug-Ins section of the config UI. You take the role of 2B, a female android warrior sent on missions by YoRHa. so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder? I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x. Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. Originally posted by Kaldaien:Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible.
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